Hunter Greene

Born: 08/06/1999 (Age: 20)
Bats: Right
Throws: Right
Arm Slot:
Height: 6'4"
Weight: 205
Primary Position: RHSP
Seconday Position: -
Acquisition Period: 1st Rd., (#2 overall), 2017 MLB First Year Player Draft (CIN)
Entry Point: High School
Options Used: N/A
Report Info
Evaluator:
Report Date: April 17th, 2018
Dates Seen: March 20, 2018; May 18, 2018
Level: Class A
Affiliate: Dayton Dragons
MLB Team: http://2080baseball.com/wp-content/uploads/2015/11/LogoMLBCIN.png
http://2080baseball.com/wp-content/uploads/2015/11/LogoMLBCIN.png
On 40-Man Roster: No
Physical Description
Impressive athletic frame; wirey strength, fluid actions. Plus athlete. Athleticism obvious in delivery, when fielding position.
Mechanical Notes
SWU; tall over rubber; maintains posture thru push off and finish; athletic, fast delivery with acceleration burst. Can get too quick, open early, lose extension/follow through to plate. Loose, easy, athletic look of elite starter; will add consistency. Lightening quick, strong arm w/ clean arm action.
MLB ETA Present Role Future Role Role Description Risk
2020 P 70 Frontline Starter High
Pitch Present Future Sitting Range Comments
Fastball Value
Overall Fastball Value 60 70 Projects to a bat-missing weapon in zone, difficult to square when located anywhere but the middle of the zone. Velo, plane, and movement will allow margin for error in command; w/ present command pitch is plus at MLB level; projects for command improvement based on athletic delivery, age, pro development.
Projects to a bat-missing weapon in zone, difficult to square when located anywhere but the middle of the zone. Velo, plane, and movement will allow margin for error in command; w/ present command pitch is plus at MLB level; projects for command improvement based on athletic delivery, age, pro development.
Fastball Velocity 70 80 95-98 94-100 With some projection left should add a tick to sitting range.
Fastball Velocity
Fastball Movement
Fastball Movement 50 60 Late tail down in the zone, explosive life when up. Plane adds down angle on pitches low in zone. May outing: was not consistently finishing through to plate, resulting in flatter FB w less plane. Flashed nasty ones, will improve.
Late tail down in the zone, explosive life when up. Plane adds down angle on pitches low in zone. May outing: was not consistently finishing through to plate, resulting in flatter FB w less plane. Flashed nasty ones, will improve.
Fastball Command
Fastball Command 40 60 Better to the armside, running in on RHH, tail away from LHH. When not extending, opening early will sail armside or leave up over plate; hittable. Needs reps; has athleticism to aid command development
Better to the armside, running in on RHH, tail away from LHH. When not extending, opening early will sail armside or leave up over plate; hittable. Needs reps; has athleticism to aid command development
Curveball
Curveball 40 50 77-78 77-80 Fourth pitch; used to cross hitters up in SL counts. Gets around it, inconsistent break and location; must tighten, improve down location to play to average. Eventually can get strikes w player's ability to sequence.
Fourth pitch; used to cross hitters up in SL counts. Gets around it, inconsistent break and location; must tighten, improve down location to play to average. Eventually can get strikes w player's ability to sequence.
Slider
Slider 55 60 84-85 84-87 Sharp two-plane break, locates down. Will tighten into plus w/ development; ceiling for double-plus w/ command improvement. May outing had inconsistent feel- guiding, pushing it. When he lets it rip in sync, plus pitch.
Sharp two-plane break, locates down. Will tighten into plus w/ development; ceiling for double-plus w/ command improvement. May outing had inconsistent feel- guiding, pushing it. When he lets it rip in sync, plus pitch.
ChangeUp
ChangeUp 45 60 85-86 85-87 Plus separation from FB, plus fade, used as chase pitch. Command Improvement, consistency projected w athleticism, continued reps. Likely has not needed it with FB-SL combo.
Plus separation from FB, plus fade, used as chase pitch. Command Improvement, consistency projected w athleticism, continued reps. Likely has not needed it with FB-SL combo.
Control
Control 40 55 Can jam FB into zone regularly, more misses w secondaries. Projects for improvement: athleticism, current mechanical consistency, pro development. With FB quality, can dig out of hitter's counts.
Can jam FB into zone regularly, more misses w secondaries. Projects for improvement: athleticism, current mechanical consistency, pro development. With FB quality, can dig out of hitter's counts.
Attribute Present Future
Delivery Average Plus
Athleticism Plus Plus
Pitchability Average Plus
Mound Presence Plus Plus
Overall Summary
Ceiling of a top SP in MLB (80); projects to #1-2 SP. Features FB that will play double-plus and two plus secondaries; ceiling for more. SL is go to, CHG will get LHHs out and CB is a fourth average pitch to cross up w/ pitchability gains. Command and control development project well given elite athleticism, mechanics, and smooth arm. Will pitch 200+ IPs at maturity. Ceiling only in reach with improved strike throwing.